Hololens DirectX Tutorials in C# and C++
Nov 11, 2019 Dev Preview of New DirectX 12 Features Jianye Lu October 28, 2019 Oct 28, 2019 10/28/19 In this blog post, we will preview a suite of new DirectX 12 features, including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback.
![]()
Mar 24, 2020 It is time for DirectX to evolve once again. From the team that has brought PC and Console gamers the latest in graphics innovation for nearly 25 years, we are beyond pleased to bring gamers DirectX 12 Ultimate, the culmination of the best graphics technology we’ve ever introduced in an unprecedented alignment between PC and Xbox Series X. Setting up DirectX under Visual C. I most likely won’t be doing DirectX development under Watcom or Borland C/C or Delphi or VisualBasic etc; so if you want such info included here, you’ll have to send it to me. Firstly, the directories must be set up so that Visual C/C can find the DirectX.
Examples include:
C'#'
Texture Cube - Draws a holographic cube with a picture/texture as opposed to just the gradient colors seen in the default UWP sample
![]() C++
Recording Audio - When you Air Tap, sounds from the Microphone are recorded and saved as a WAVE file format into the media folder. You can retrieve the file using the Microsoft HoloLens UWP application (can be downloaded from the Microsoft Store) or the Hololens internal Developer Web Portal.
Textured Spatial Mapping - This examples shows how to make the Matrix effect or show different images laid out over your spatial mapping of a room.
Directx 11 C++ Tutorial
Marble
Directx C++ Library
ArtisticArtistic 2
Remotinghostsample - This examples builds off the HolographicCompanionKit, however due to the size limit of github, and the size of the external libraries required to run the example you can find this repo:(https://bitbucket.org/dngoins/holoremoting)
Directx 12 Example
(https://youtu.be/uHpun3s0G3g)
Displaying 3D like Text - This example is a simple example of how text can be displayed in 3D utilizing my forked DirectXTK (DirectX ToolKit) repo. The sample uses the SpriteBatch and SpriteFont classes, along with MakeSpriteFont utility to display the words 'I WANT TO BE IN 3D' in 3D.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2020
Categories |